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At the lectures I present, classes I teach and at Rigging Dojo, students frequently ask me about how to get jobs in the video game and/or animation business. This book contains my advice.

This is what I consider basic best practices for new artists looking for work based on my own experiences, observations and opinions. Purchase of the book does not guarantee a job, but following the advice within should make you a more desirable candidate to those who are hiring.

Buy the PDF for $9.99 … Add to Cart

Outline
  • About this book
  • About Me
  • Disclaimer

Part One: Getting Started

  • Why?
  • Which School should I go to?
  • What do you look for in a student portfolio?
  • What can set me apart from the other applicants?
  • Get feedback dammit! (sample chapter)
  • Networking
  • When should I start getting feedback and networking?

Part Two: Focus

  • The experience Catch-22
  • Target your market
  • Cover Letters
  • Resumes are dinosaurs
  • How to Market yourself
  • Share
  • Events
  • Interviews
  • Stay positive

Part Three: The company

  • Someone else’s vision
  • When will you be hiring?
  • Art and Tech Tests
  • Referrals and nepotism
  • The First Week
  • Conclusion
  • Acknowledgments
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