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At the lectures I present, classes I teach and at Rigging Dojo, students frequently ask me about how to get jobs in the video game and/or animation business. This book contains my advice.
This is what I consider basic best practices for new artists looking for work based on my own experiences, observations and opinions. Purchase of the book does not guarantee a job, but following the advice within should make you a more desirable candidate to those who are hiring.
Outline
- About this book
- About Me
- Disclaimer
Part One: Getting Started
- Why?
- Which School should I go to?
- What do you look for in a student portfolio?
- What can set me apart from the other applicants?
- Get feedback dammit! (sample chapter)
- Networking
- When should I start getting feedback and networking?
Part Two: Focus
- The experience Catch-22
- Target your market
- Cover Letters
- Resumes are dinosaurs
- How to Market yourself
- Share
- Events
- Interviews
- Stay positive
Part Three: The company
- Someone else’s vision
- When will you be hiring?
- Art and Tech Tests
- Referrals and nepotism
- The First Week
- Conclusion
- Acknowledgments
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